COMM 409 DIGITAL MEDIA AND THE CITY
Annenberg School for Communication
University of Pennsylvania
Spring, 2011
Fri 2:00-5:00 (ANNS 225)
Prof. Keith Hampton
Office Hours: Fridays 1:00-2:00 (Room ASC 327)
COURSE DESCRIPTION
A spectrum
of new technologies enable the layering of interactions and information from the
digital world onto the physical world, creating spaces in which users interact
with their physical surroundings through digital media. This course explores the intersection of media,
social interaction, and information systems for the urban environment. Examples
include applications of location-awareness and pervasive gaming. Students will
be exposed to theoretical and methodological concepts from the social sciences on
social networks and democratic engagement and will work on a semester-long
design project – of their own choosing – such as a public art installation, an
application for mediated urbanism, or a game or application that affords political,
civic, civil or social engagement.
PREREQUISITES
Students are expected to have
experience with data structures and algorithms as well as an understanding of
computer hardware and software organization. Students should have competence
programming in C, C++, Python, Visual Basic, Java, or PHP, and should have the
ability to learn a new language and programming tools quickly. CIS 110, CIS
120, CIS 240 and/or CIS 277 provide this background and should generally be
taken before this course.
REQUIREMENTS
This
course requires weekly readings and ongoing attention to a design project. Students
are expected to have read the week’s readings in advance of the course meeting.
Class meetings will be in a seminar format and students should be prepared to
participate in a discussion based on the topic and readings of the week. A
typical class meeting will consist of two hours of class discussion followed by
one hour of team discussion/planning. All students will complete a team design
project. The goal of the project is to design and implement an intervention
that supports political, civic, civil, or social behaviors as defined by the
theory and research to which students are exposed in the course. Teams will
need to meet regularly in and outside of the class to complete the project. The
project will require a significant time commitment and will comprise the
majority of the student’s grade. The project is team selected, but instructor
approved. Each group member will typically share the same grade for the
project. However, if in the judgment of the instructor all members do not
contribute equally, individual grades may be adjusted. Pay close attention to
due dates, extension will not be granted for any part of the course.
The
following is intended as a brief outline of the project requirements, detailed
instructions will be provided in class and supporting material will be posted
to the class Blackboard website.
1) Homework (2.5%): Find two examples of how new digital media have been used to promote
positive political, civic, civil, or social behaviors . In a 5-10 minute
presentation discuss the project and pitch a proposal for a new project with
similar goal/outcome.
2) Project proposal
(5%): A presentation of the project
proposal to the class and the instructor to obtain feedback on the acceptability
of the proposal and recommendations for modifications. 10 minute in-class presentation.
A short 2-3 page summary is due at the end of the same week.
3) User research
report (5%): Each team must identify
a minimum of three individuals that will serve as users and assist in the
evaluation of the project. The typical user report will include a detailed
profile of each user and a rational for how the individuals relate to the
project, e.g., relevant demographics, motivations, tasks, etc. The user research
report should include a description of the specific tasks that your project is
directed at achieving and a description of what your users currently do to
complete the tasks at which your project is directed. The report should take
the form of a narrative, 3-5 pages in length.
4) Paper
prototype and use scenarios (15%): The
prototype should illustrate the main screens of the interface with sufficient
detail to work through the tasks identified in the user research report. All
user interactions with the project should be described in detail. 15 minute
in-class presentation. A document containing relevant images of your prototype
along with use scenarios expressed in terms of the interaction vocabulary
(e.g., “press the button marked start,” “select an item from the menu,” etc.)
of the prototype is due at the end of the same week. This document should also
include a work schedule and resource estimates.
5) User evaluations/walkthrough
results (5%): With the prototype
complete, your team must meet with a minimum of two of your users to complete a
walkthrough and evaluation of the prototype. Encourage each user to think aloud
during the walkthrough to help identify any usability issues or confusion.
Create a numbered list for each usability issues
discovered during the walkthrough and your ideas for addressing the problems
encountered or otherwise improving the project. The report should take the form
of a narrative, 3-5 pages in length.
6) Demonstration
of functional prototype, rational, and plan for evaluation (15%): A demonstration of your first functional prototype.
Discuss the rational for the project and the interface and any changes as a
result of the user walkthrough. Discuss a plan for an empirical study of the
prototype. Your plan for an empirical study should answer the question: if you
were to evaluate the success of the project for outcome(s) related to
political, civil, civic, or social engagement, how would you do it? The
prototype will be evaluated based on its completeness, detail, overall quality,
and the ability to explain the rational for the project and design as it
pertains to the course themes. The study plan will be evaluated based on
clarity and relevance, collection of the appropriate data, and procedural
detail. 20-30 minute presentation.
7) Final project
and user evaluations (25%): The final
project submission consists of three components: i) A
project portfolio to be evaluated on how well it communicates the problem your
project addresses and how it showcases your solution. ii) You must meet with a
minimum of two of your users and complete an evaluation of the project. The
evaluation should focus on user reports of how well the project achieves the goals
at which it was directed. The report should include information on the testing
environment, where the evaluation took place, and how the evaluation was
conducted. Your team must also submit a list of usability issues uncovered,
possible reasons for why they occurred, and design ideas to address them. iii) You
must submit your source code and an executable version of the project along
with instructions on how to run it from your instillation.
8) Final Essay (7.5%): This is an individual, not a team
assignment. Each individual student must prepare an essay reflecting on the
relationship between digital design and democratic or social engagement.
9) Participation (10%): Individual participation grades
will be based on attendance and participation in the weekly seminars.
10) Peer Evaluation (10%):
When each project deliverable is submitted, each student is required to
complete a private and confidential evaluation of their team members. The
average rating will be reported to students.
COURSE MATERIALS
All readings, files, and
grades will be available from the course Blackboard website: https://courseweb.library.upenn.edu/
COURSE OUTLINE
WEEK 1 (Jan 18) - Introductions
WEEK 2 (Jan 25) - Homework presentations
Heatwole, Anne-Ryan (2009). Interactive
Texts Involve You in Public Spaces. http://mobileactive.org/interactive-texts-take-over-public-spaces
Kolowich, Steve (2010). Just Walk on By. Inside Higher Ed. http://www.insidehighered.com/news/2010/11/18/experiment
Gordon, Eric & de Souza e Silva,
Andriana (in press). Net Locality:
Why Location Matters in a Network World. Malden, MA: Wiley-Blackwell. (pp.
59-84).
Gordon, Eric & de Souza e Silva,
Andriana (in press). Net Locality:
Why Location Matters in a Network World. Malden, MA: Wiley-Blackwell. (pp.
85-104).
Kim, J., Lee, E., Thomas, T., & Dombrowski, C. (2009). Storytelling in new media: The case of alternate reality games,
2001–2009. First Monday, 14(6-1).
Collis, C., & Nitins, T. (2010). Bringing the internet down to earth: emerging spaces
of locative media.
Delli Carpini, M. X., Cook, F. L., & Jacobs, L. R.
(2004). Public Deliberation, Discursive Participation, and
Citizen Engagement. Annual Review of Political Science, 7(1),
315-344.
WEEK 3 (Feb
1) - Homework presentations / submit group information
Livingston, Geoff. (2010). How Non-Profits are
Exploring Augmented Reality Tech. http://mashable.com/2010/08/27/augmented-reality-non-profits/
Grinberg, Emanuella (2010). 3D
illusion in street tries to change drivers’ attitudes .CNN.com http://news.blogs.cnn.com/2010/09/09/3d-illusion-in-street-tries-to-change-drivers-attitudes/?hpt=C2
Zraick, Karen (2010). Phone Apps Aim to Fight Harassment. New York Times. http://www.nytimes.com/2010/11/08/nyregion/08hollaback.html
Iveson, Kurt (in press). “Mobile Media and the Strategies of
Urban Citizanship: Discipline, Responsibilisation,
Politicalisation”. In Marcus Foth,
Laura Forlano, Martin Gibbs, & Christine Satchell (eds.). From Social Butterfly to
Engaged Citizen. Cambridge, MA: MIT Press.
De Cindio, Fiorella, & Peraboni, Cristian (in press). “Building Digital Participation Hives Toward a Local Public Sphere”. In Marcus Foth,
Laura Forlano, Martin Gibbs, & Christine Satchell (eds.). From Social Butterfly to
Engaged Citizen. Cambridge,
MA: MIT Press.
Hirsch, Tad. (in press). More
than Friends: Social and Mobile Media for Activists. In Marcus Foth, Laura Forlano, Martin Gibbs, & Christine Satchell
(eds.). From Social Butterfly to Engaged Citizen. Cambridge, MA: MIT
Press.
Nansen, Bjorn, Pearce, Jon, &
Smith, Wally. (in press). Gardening Online: A Tale of
Suburban Informatics. In
Marcus Foth, Laura Forlano,
Martin Gibbs, & Christine Satchell (eds.). From
Social Butterfly to Engaged Citizen. Cambridge, MA: MIT Press.
Farnham, S., McCarthy, J., Patel, Y., Ahuja,
S., Norman, D., Hazlewood, W., et al. (2009). Measuring the impact of third place attachment on the adoption
of a place-based community technology.
WEEK
4 (Feb 8) – Project proposals
Davis, Hilary, Francis, Peter, Nanson, Bjorn, & Vetere, Frank. (in press). Family Worlds: Technological
Engagement for Families Negotiating Urban Traffic. In Marcus Foth, Laura Forlano, Martin
Gibbs, & Christine Satchell (eds.).
From Social Butterfly
to Engaged Citizen. Cambridge, MA: MIT Press.
Schieck, Ava Fatah gen, Palmer, Freya, Penn, Alan, &
O’Neill, Eamonn (in press). Sensing, Projecting and
Interpreting Digital Identity through Bluetooth: From Anonymous Encounters to
Social Engagement. In Marcus Foth, Laura Forlano, Martin
Gibbs, & Christine Satchell (eds.).
From Social Butterfly
to Engaged Citizen. Cambridge, MA: MIT Press.
WEEK 5 (Feb 15)
Paulos, E., & Goodman, E. (2004). The familiar stranger: anxiety, comfort, and play
in public places. Paper presented at the Proceedings of the SIGCHI
conference on Human factors in computing systems.
Piekarski, W., & Thomas, B. (2002). ARQuake: the outdoor
augmented reality gaming system. Commun. ACM, 45(1), 36-38.
Karahalios, K., & Donath,
J. (2004). Telemurals:
linking remote spaces with social catalysts.
WEEK 6 (Feb 22) – User research reports
de Souza e Silva, A., & Frith,
J. (2010). Locative Mobile Social Networks: Mapping Communication and Location
in Urban Spaces. Mobilities, 5(4), 485
- 505.
Gordon, Eric & de Souza e Silva,
Andriana (in press). Net Locality:
Why Location Matters in a Network World. Malden, MA: Wiley-Blackwell. (pp.
133-154).
Consolvo, S., Smith, I. E., Matthews, T., LaMarca, A., Tabert, J., & Powledge, P. (2005). Location disclosure to social
relations: why, when, & what people want to share. Paper presented
at the Proceedings of the SIGCHI conference on Human factors in computing
systems.
WEEK 7 (Mar 1) – Paper prototype and use scenarios
McGonigal, J. (2003). This is not a game: Immersive Aesthetics
and Collective Play. Melbourne
DAC 3003 Streamingworlds Conference.
Gordon, E., & Manosevitch,
E. Augmented Deliberation: Merging Physical and Virtual Interaction to Engage. New Media & Society.
WEEK 8 (Mar 8) - Spring Break
WEEK 9 (Mar 15)
Humphreys, L. (2005). Cellphones in Public. New Media & Society, 7(6),
810-833.
Gergen, K. J. (2008). Mobile Communication
and the Transformation of the Democratic Process. In J. E. Katz (Ed.), Handbook of Mobile Communication Studies
(pp. 297-310). Cambridge, MA: MIT Press.
WEEK 10 (Mar 22) - User evaluations/walkthrough
results
Hampton, K. N., Livio,
O., & Goulet, L. S. (2010). The Social Life of Wireless Urban Spaces: Internet
Use, Social Networks, and the Public Realm. Journal of Communication, 60(4),
701-722.
Hampton, K. N., & Gupta, N.
(2008). Community
and Social Interaction in the Wireless City. New Media & Society,
10(6), 831-850.
WEEK 11 (Mar 29)
Humphreys, L. (2007). Mobile social networks and
social practice: A case study of Dodgeball. Journal
of Computer-Mediated Communication, 13(1), article 17. http://jcmc.indiana.edu/vol13/issue1/humphreys.html
Humphreys, L. (2010). Mobile social
networks and urban public space. New Media & Society, 12(5),
763-778.
WEEK 12 (April 5)
Gorden, E. (2008). Towards a Theory of
Networked Locality. First Monday 13(10).
Hampton, K. N., Lee, C. J., &
Her, E. J. (in press). How New
Media Afford Network Diversity: Direct and Mediated Access to Social Capital
Through Participation in Local Social Settings. New Media
& Society.
WEEK 13 (April 12)
Hampton, K. N., & Wellman, B.
(2003). Neighboring in Netville: How the Internet Supports Community and Social
Capital in a Wired Suburb. City and Community, 2(3), 277-311.
Hampton, Keith (in press). Internet
as a Leveler between Advantaged and Disadvantaged Communities. In Phil Nyden, Leslie Hossfeld,
and Gwen Nyden (Ed.). Public Sociology:
Research, Action, and Change. Thousand Oaks, CA: Sage.
Iverson, H., Sanders, R., Fishcart, I., & Vitiello, J.
(2008). The Neighborhood
Narratives Project: New Dialogues with/in the Mediated City. MediaCity: Situations, Practices, Encounter., Frank Eckardt,
Jens Geelhaar, Laura Colini,
Katharine S. Willis, Konstantinos Chorianopoulos,
Ralf Hennig (eds.). Frank & Timme,
Berlin.
WEEK 14 (April 19)
McKone, Jonna (2010). Public Art, Public Space and Great Places. http://thecityfix.com/public-art-public-space-and-great-places/
McCoy, M. (1997). Art for Democracy's Sake. Public
Art Review, 9, 4-9.
WEEK 15 (April 26) – Demonstrations
April 2 - Final project and user evaluations / final
essay
April 6 – Final peer evaluations due